Auto Integrated Strategy
Auto Integrated Strategy
MAA selects the latest theme by default, which can be changed in Auto Integrated Strategy
- Integrated Strategy Theme
.
Warning
All features involving automatic combat require a stable game frame rate of at least 60 FPS, including but not limited to Auto Combat and Integrated Strategy.
- Please pin the corresponding Integrated Strategy theme at the terminal in-game. Although automatic navigation is currently possible, long-term functionality is not guaranteed.
- Please manually end explorations of non-target themes in advance to ensure the target theme is ready to start exploration.
- You can select theme, difficulty, squad, starting operator (single operator name only), and more in settings.
- MAA can use support operators to start, by first entering the target operator name in
General Settings
→Starting Operator
and then enablingAdvanced Settings
→Use support unit for "Starting Operator"
. - When playing for the first time in a newly installed client:
- The difficulty selection button will not be displayed. Please manually select a difficulty once in-game, after which MAA can select it automatically.
- Tutorials will appear after entering the map screen. Please read and close them manually.
Recommended Starts
Last updated 2025/8/2
Theme | Difficulty | Squad | Strategy | Operator |
---|---|---|---|---|
Phantom | Formal Investigation·3~7 | Leader Squad / Tactical Assault Squad | Overcoming Your Weaknesses | Thorns |
Mizuki | Surging Waves·3~7 | People-Oriented Squad / Mind Over Matter Squad | Slow and Steady Wins the Race | Wiš'adel |
Sami | Braving Nature·4~10 | Special Training Squad / Tactical Ranged Squad | Slow and Steady Wins the Race | Wiš'adel |
Sarkaz | Face the Spirit·4~10 | Blueprint Mapping Squad / Tactical Ranged Squad | Slow and Steady Wins the Race | Wiš'adel |
Garden | Enter the Garden·3~10 | Leader Squad / Tactical Ranged Squad | Slow and Steady Wins the Race | Wiš'adel |
The recommended difficulties consider factors like enemy difficulty
, hope consumption
, and score multiplier
, and have been tested to be stable with high-level operators. Feel free to adjust based on your situation and needs.
Theme | Notes |
---|---|
Phantom | Formal Investigation·4 and higher difficulties may give hope-reducing collectibles at start, preventing recruitment of six-star operators. |
Mizuki | Surging Waves·4 and higher difficulties increase six-star operator hope cost by +1, making it potentially impossible to recruit them with Mind Over Matter Squad .People-Oriented Squad is better for high-level accounts, while Mind Over Matter Squad requires luck. |
Sami | Braving Nature·6 and higher difficulties increase six-star operator hope cost by +1, potentially making it impossible to recruit them with Special Training Squad . |
Sarkaz | Face the Spirit·15 and higher difficulties increase six-star operator hope cost by +1, potentially making it impossible to recruit them with Blueprint Mapping Squad .With Blueprint Mapping Squad , MAA will adopt an avoidance strategy to quickly obtain Spirit Bookmarks , but generally cannot complete endings.When using the Originium Ingot farming strategy with Point-Stab Ingot Squad , MAA will use shop refreshing to speed up the process. |
Garden | Enter the Garden·15 and higher difficulties increase six-star operator hope cost by +1, potentially making it impossible to recruit them with Leader Squad .When set to Enter the Garden·3 difficulty with the Originium Ingot farming strategy and Leader Squad , MAA will use the End of Time stage-skip strategy to speed up the process. |
Combat Strategy
All MAA operations in Integrated Strategy use preset strategies, with all combat stages using built-in operation files. When no operation exists for a specific stage, a basic (not very intelligent) decision tree handles combat.
For details, see the Integrated Strategy Protocol.
- Automatically recognizes operators and their levels, selecting optimal operators and skills.
- Recognizes shop items and prioritizes purchasing more powerful collectibles.
Exception Handling
- Automatically reconnects and continues tasks after disconnections or the 4 AM server reset.
- For battles exceeding 5 minutes, automatically retreats all ground units; after 6 minutes, abandons the battle to avoid time-consuming deadlocks.
- If a task encounters problems, automatically abandons the current exploration and retries.
If the program repeatedly gets stuck at the same point, please submit an Issue with logs