Integrated Strategy (I.S.)
Integrated Strategy (I.S.)
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MAA selects the latest theme by default, and can be changed in Auto I.S.
- General
.
Warning
All features involving auto-battle require a stable game frame rate of at least 60 frames, including but not limited to Copilot and Auto I.S..
- Please pin the corresponding I.S. theme to the terminal of the game. Although automatic navigation is currently available, long-term usability is not guaranteed.
- If there is an exploration of non-target themes (such as if you plan to use MAA to auto Mizuki, but there is still an unfinished exploration of Phantom), please end it manually.
- MAA will not automatically select the difficulty. If the difficulty is not selected, it will get stuck/repeatedly enter and exit the difficulty selection interface.
- In the settings, you can choose the team, starting operator (only one operator name), etc.
Recommended Starting Strategies
MAA can start with a support operator, which need to enable the option Auto I.S.
→ Advanced
→ Select "Starting Operator" from support unit list
.
Details
Theme | Difficulty | Squad | Strategy | Operators |
---|---|---|---|---|
Phantom | Formal Investigation | Leader Squad / Tactical Assault Squad | Overcoming Your Weaknesses | Thorns |
Mizuki | Surging Waves·3 | People-Oriented Squad / Mind Over Matter Squad | Overcoming Your Weaknesses | Gavial the Invincible |
Sami | Braving Nature·4 | Special Training Squad / Tactical Ranged Squad | Slow and Steady Wins the Race | Wiš'adel |
Sarkaz | Face the Spirit·4 | Blueprint Mapping Squad / Tactical Ranged Squad | Slow and Steady Wins the Race | Wiš'adel |
The recommended difficulty level is the one without the Enemy Difficulty
and Desired Consumption
bonuses. It is relatively stable when tested at a high level and can be adjusted freely according to actual conditions and needs.
Theme | Notes |
---|---|
Phantom | In the Face the Disaster difficulty, you may obtain a collection that will deduct your hopes, resulting in the inability to recruit six-star operators at the beginning of the game. |
Mizuki | The cost of recruiting six-star operators in Surging Waves·4 and higher difficulties is increased by 1. It may be impossible to recruit six-star operators when using Mind over Matter Squad at the beginning.People-Oriented Squad work best with People-Oriented; Mind Over Matter Squad requires a bit of luck. |
Sami | The cost of recruiting six-star operators in Braving Nature·5 and higher difficulties is increased by 1. It may be impossible to recruit six-star operators when using Special Training Squad at the beginning. |
Sarkaz | The cost of recruiting six-star operators in Face the Spirit·5 and higher difficulties is increased by 1. It may be impossible to recruit six-star operators when using Blueprint Mapping Squad at the beginning.Selecting the Blueprint Mapping Squad results in a completely stealth-oriented strategy, means that it is basically impossible to pass the ending. |
Battle Strategy
MAA does not have AI capabilities; all operations in automatic Integrated Strategy are pre-set strategies, and all stage battles use built-in job files.
For more details, please refer to the Integrated Strategy Schema.
- It supports automatic recognition of operators and proficiency and automatically selects better operators and skills.
- It supports identifying store items and prioritizes purchasing more powerful relics.
Abnormal Detection
- It supports reconnection after disconnection and supports continuation to auto after 4 a.m. server reset.
- Encounters longer than 5 minutes will automatically retreat all ground units, and longer than 6 minutes will automatically abandon the operation to avoid wasting time/getting stuck.
- If the exploration gets stuck, it will automatically abandon and retry.
However, if it often gets stuck in a certain place and then gives up, seriously affecting efficiency, please feel free to submit an issue for feedback.