Integrated Strategy (I.S.)
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Integrated Strategy (I.S.)
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MAA selects the latest theme by default, and can be changed in Auto I.S.
- General
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Warning
All features involving auto-battle require a stable game frame rate of at least 60 frames, including but not limited to Copilot and Auto I.S..
- Please pin the corresponding I.S. theme to the terminal of the game. Although automatic navigation is currently available, long-term usability is not guaranteed.
- If there is an exploration of non-target themes (such as if you plan to use MAA to auto Mizuki, but there is still an unfinished exploration of Phantom), please end it manually.
- MAA will not automatically select the difficulty. If the difficulty is not selected, it will get stuck/repeatedly enter and exit the difficulty selection interface.
- In the settings, you can choose the team, starting operator (only one operator name), etc.
Battle Strategy
MAA does not have AI capabilities; all operations in automatic Integrated Strategy are pre-set strategies, and all stage battles use built-in job files.
For more details, please refer to the Integrated Strategy Schema.
- It supports automatic recognition of operators and proficiency and automatically selects better operators and skills.
- It supports identifying store items and prioritizes purchasing more powerful relics.
Abnormal Detection
- It supports reconnection after disconnection and supports continuation to auto after 4 a.m. server reset.
- Encounters longer than 5 minutes will automatically retreat all ground units, and longer than 6 minutes will automatically abandon the operation to avoid wasting time/getting stuck.
- If the exploration gets stuck, it will automatically abandon and retry.
However, if it often gets stuck in a certain place and then gives up, seriously affecting efficiency, please feel free to submit an issue for feedback.