Combat
Combat
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General Settings
Combat options include
Use Sanity Potion + Use Originium
,Perform Battles
andMaterial
, you can specify any of them. The combat task stops once one of the specifications is met.Use Sanity Potion
specifies the maximum used amount of sanity potions. Multiple potions may be used at a time.Use Originium
specifies the maximum used amount of Originium. It is used one at a time. The Originium will not be used when there are Sanity Potions in the depot.Perform Battles
specifies the number of battles to perform at most.Material
specifies the number of materials to collect.
Material
andStage
are independent options.Material
is not going to automatically navigate to the stage for the specified material. You still need to manually configure the stage option.Use Originium
will only be used afterUse Sanity Option
, because MAA will only use Originium to replenish sanity when there are no Sanity Potions left. Therefore, after checkingUse Originium
, MAA will lock the number ofUse Sanity Potion
to 999, making sure to consume all the Sanity Potions to avoid skipping theUse Originium
judgment.
Example
Use Sanity Potion | Use Originium | Perform Battles | Material | Result |
---|---|---|---|---|
Ends after using up the existing Sanity. | ||||
2 | Uses up the existing Sanity first, then consumes a Sanity Potion once, totalling 2 times. Ends after using up the Sanity. | |||
999 | 2 | Uses up the existing Sanity and all Sanity Potions, then uses Originium, totalling 2 times. Ends after using up the Sanity. | ||
2 | Ends after performing the selected stage 2 times. | |||
2 | Ends after farming and obtaining 2 of the specified materials. | |||
2 | 4 | Ends after performing the selected stage 4 times, using up to 2 Sanity Potions. | ||
2 | 4 | Ends after farming and obtaining 4 of the specified materials, using up to 2 Sanity Potions. | ||
2 | 4 | 8 | Ends after performing the selected stage 4 times, using up to 2 Sanity Potions. However, if 8 of the specified materials are obtained before completing 4 times, it will end early. | |
999 | 4 | 8 | 16 | Ends after performing the selected stage 8 times, using up all Sanity Potions and 4 Originium. However, if 16 of the specified materials are obtained before completing 8 times, it will end early. |
2 | Uses up the existing Sanity first. If there are Sanity Potions in storage, it ends; if there are no Sanity Potions, it uses 2 Originium and ends after using up the Sanity. Not a MAA GUI behavior | |||
2 | 4 | Uses up the existing Sanity first. If there are still some left after consuming 2 Sanity Potions, it ends; if there are no Sanity Potions after consuming ≤2 Sanity Potions, it continues to use 4 Originium and ends after using up the Sanity. Not a MAA GUI behavior |
Operations
- If the stage you need is unavailable in the selection, please choose
Cur/Last
in MAA and manually locate the stage in the game.
Ensure the screen stays on the stage detail page with the Start and Auto-Deploy buttons available. - If you are not on this page,
Cur/Last
will automatically navigate to the last stage played according to the record in the lower right corner of the terminal homepage. - You can also enable
Manual entry of stage names
inCombat
-Advanced
and enter the stage number manually. Currently supported stages include:- All main theme stages, where
-NORMAL
or-HARD
can be added at the end to switch between standard and challenge modes. - LMD stages and Battle Record stages 5/6. The input must be
CE-6
orLS-6
even if you have not unlocked it yet. In that case, the program will automatically switch to the corresponding stage 5. - Skill Summary, Shop Voucher, and Carbon Stages 5. The input also must be
CA-5
,AP-5
, andSK-5
respectively. - Chip stages. The input must be complete with stage number, such as
PR-A-1
. - Annihilation. The input must be
Annihilation
. - Some side story stages, now contains
OF-1
,OF-F3
andGT-5
. - The last three stages of the current SS event. This is available after downloading updates automatically from the API when the event is on. The prompt will be shown on the main page when this is available.
- For the SS event rerun, you can enter
SSReopen-XX
to clear XX-1 ~ XX-9 levels once. ExampleSSReopen-IC
.
- All main theme stages, where
Example
Annihilation Mode
- MAA will only navigate through the Annihilation button at the top right corner of the terminal homepage. Please ensure that the current Annihilation has unlocked
Full Delegation
and that you possess a sufficient number of "PRTS Proxy Annihilation Cards". - After the current Annihilation refreshes or after reinstalling Arknights, returning from the Annihilation
Start Battle
page will automatically LSandIntelligence Summary
. Please close this page in advance to prevent the task from getting stuck. - It is only recommended for players who have already achieved "400 kills" in the current Annihilation to use MAA for automatic Annihilation.
Advanced Settings
Alternative Stage
The alternative stage is determined based on the availability of stages on the given day, i.e., the first available stage will be selected for battle.
This is a function similar to a schedule and cannot be used as a backup stage when the stage selection task fails.
- Example: Stage selection
CE-6/5
, alternatives1-7
andLS-6/5
:- If
CE-6/5
is available on the day, it will proceed toCE-6/5
and not to1-7
orLS-6/5
. If the player has not unlocked theCE-6/5
mission node, the sanity farming task will fail. - If
CE-6/5
is not available on the day, it will proceed to1-7
and not toCE-6/5
. If the player has not unlocked the 1-7 mission node, the sanity farming task will fail. - Since
1-7
is a permanent stage beforeLS-6/5
, MAA will never proceed toLS-6/5
in this scenario.
- If
- If the stage selection is
Annihilation
, then:- The selection logic of the remaining backup stages will not be affected by the result of the Annihilation, even if the Annihilation fails, the sanity farming task will not fail.
- The remaining backup stages will only inherit the settings of
Use Sanity Potion
andSeries
, and will not be controlled byUse Originium
,Perform Battles
, orMaterial
.
Remaining Sanity
It starts after the Combat
task ends and is not controlled by Use Sanity Potion
, Use Originium
, Perform Battles
, Material
, or Series
. It ends when the current remaining sanity is exhausted.
- Suitable for clearing the remaining "corner" sanity (e.g., going to 1-7) after sanity is insufficient in the
Stage Selection
stage. - Also suitable for automatically using single battles to use up sanity when the set number of consecutive battles is too high and sanity is insufficient (e.g., setting 1-7 to battle 6 times, but only having 30 sanity, thus automatically switching to 5 single battles of 1-7).
- If the remaining sanity is still insufficient, the task will end (e.g., less than 6 sanity).
- If the selected stage for remaining sanity is unopened, the sanity farming task will fail.
Series
- MAA currently only performs consecutive battles according to the number of times set by the user and does not yet support automatic recognition of the maximum number of consecutive battles.
- If the set number of times is too high but sanity is insufficient, MAA will directly perform the
Use Sanity Potion
orUse Originium
operation and continue to attempt consecutive battles. - If
Use Sanity Potion
orUse Originium
is not set, MAA will directly consider sanity insufficient and terminate the sanity farming task. IfRemaining Sanity
is set, MAA will directly start farming theRemaining Sanity
stages.
Drop Recognition
- Material drops are automatically recognized and printed to the program log. The data also gets uploaded to Penguin Stats and Yituliu.
- You can manually set your Penguin Stats user ID in the settings.
Abnormal Detection
Auto-Deploy
will be automatically selected if not already in case you forget to do so.- After disconnection or forced server reset at 4 am, it will automatically reconnect and continue to play the last stage selected in the game. If you need to cross the day, please check the last stage selection.
- An account level-up situation can be automatically handled as well as a failed operation in which case the operation will be abandoned and the battle will be retried.